I have mentioned this before in
this thread but since no one at Quark replied, I thought I'd re-iterate my findings.
In short, Quark included "non-editable" information inside their Style-Sheet definitions. This has caused us many griefs of late and I wanted to make sure that this was known and addressed in future versions.
Here is the scenario:
You select a piece of text and setup your type (Font, size, color, etc.) but also specify the trapping for it insuring for instance that this type should be set to overprint.
Now in good conscience, you create a character style sheet based on that selection so you can easily apply this recipe again on other text.
So far so good, productivity is better and your boss is happy (generally

).
Now arises a case where the same style now appears on a black background and it is decided that this text this text should be set in white in such case, everything staying the same.
So, being ever so professional, you make a duplicate of the original style, rename it appropriately and change its color to white.
You then go on applying your style sheets expecting everything to be fine and dandy.
The problem here is that the original character style sheet included the trapping in its style definition (even though there is nothing in the character style pane that mention anything about trapping). So in effect, you end up having all those white on black text set to overprint and this goes un-noticed until you decide to view your project plate by plate, or in our case when we got the the piece back from the printer...
The solutions here are quite simple:
- Either remove anything that we cannot edit in the "Character Style" pane from the style sheet definition.
- Or (preferred), add the missing elements to the "Character Style" pane so that we a) know they are there, and b) edit them when necessary.